WAS
Controls:
Use the mouse and hold left click to drag and drop items to the grid
WASD to activate adjacent items on the grid
Pre-Existing Assets Used to Make This Game:
-The platformer physics code
-The font
-The sound effects (but not the music)
All the above were made by me, just not within the jam window. The rest was made within the jam window. No generative AI was used.
OH YEAH! The quote on Tape 3 is from Lord Dunsany's The Gods of Pegāna which is public domain but was made outside of the jam window by about 120 years.
Joe Kenneally did the Music
I did the other stuff
Our patrons made this game possible:
Aaron Damrau
Adustus
Alex
Anthony Mulberry
Corey Bartkus Cole
Dorigan23
Gettin Trashy With Some Corned Beef Hashy
Ida
JFar says great job in case nobody told you lately
Jim Shepard
John Barber
Jordan Quiverns
ledooder
Mal
Nintendo Sixty-Jorts
Quest hasn't graded a goblin in a while, sorry!
Rena Kemp
Stephen
and zach conner
Thank you!! <3333
Comments
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I think the base concept you had here has really cool potential, I just feel like if falls a bit off in certain places. Having to fiddle around with my backpack, to be able to time tight platforming movement to me broke the “flow” of the game. The concepts themself are great, I just think it would befit a slower paced adventure. Sound and music effects are waaay to loud for a normal usecase setting, next time check those before you publish. Other than these, nice entry.
ough the concept the art the music all spot on!!!
Yo this is really good. So much fun.
Absolutely loved everything about this - I hope it gets a good post-jam follow up!
Amazing experience as always! Not a pixel wasted! Love the vibe! You are making people smile.
Absolutely love it, such enthusiasm and creativity in this lil game ✨
I...don't know what I expected, but it wasn't that. Which means I was very pleasantly surprised. Looking forward to part two, apparently?