Wow, this is beautiful. I could get lost in the music forever, and the minimal suggestions of the graphics leave plenty for the imagination. This is a great game!
Beneath Faelin Wood
A fellow Druid has gone missing. Survive long enough to discover his fate.
[Arrow Keys] or [IJKL] to move
While in Druid form:
[S] to Shapeshift
[A] to open your Inventory
[S] to Swap your active form
[A] to return to Druid form
[Space] to interact with objects
[M] for map
[P] to pet (requires cat)
[F6] to kill all enemies and toggle story mode. Monsters won't spawn in story mode.
[F7] to reveal the whole map.
Presented by SuperTry Studios
Made for 7DRL 2020
Music by Joe Kenneally
Written by Hadley St. Clair
Game by Kevin Cole
"Dawn Chorus" from the National Park Service
Made for 7DRL 2020
This game exists because of our wonderful patrons.
Thank you to our Credits Druids:
Ben 'Desrath' Buehler
John PidgeonHat Barber
and Greg Gervasi
Special Thanks to our Mystery Wizard,
Extra Special Thanks to the dev cats Lucy and Houdi
This is the third of 12 games I'm making this year. If you want to support my madness check out my Patreon.
Joe, Hadley, and I also collaborated on a roguelike called Haque. If you like this game you might also like Haque!
- Beneath Faelin Wood.exe10 days ago
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This is pretty terrific! Great ambiance, cute graphics, and a really interesting battle system. I could really see this being brought out into a full game! Though, given how well y'all did on Haque, it really shouldn't be surprising that you're good with roguelikes, lol.
Hey big fan of Haque and this is like Haque-lite so I enjoyed it aswell great job :)
I want to like this game, but the hunger clock is really ruining it for me.
Is there some trick to getting edible things that I am missing?
Combing a root (yellow thing) and a mushroom (red thing) will make an energy potion that fills up a bunch of stamina. Roots also replenish stamina but not as much as energy potions.
Certain events will also replenish stamina, like chilling with the dwarves in the caves.
Maewen or Brindle are probably your best bet if you want to conserve as much stamina as possible. Throkki's animal forms aren't very evasive or defensive and Throkki's whole strategy kind of revolves around getting hurt (which drains stamina with recovery.) Maewen's familiar is a pretty competent fighter so if you're just up against one enemy in the early game you can pretty much let Hazel take care of it and save your stamina.
Hope this helps!
This is really fantastic. Tons of content and polish for a 7-day game!
Hey thanks so much, I've been a huge fan of your games since KoL so this is really flattering to hear!
The global mood is incredible.
The music is beautiful and overall, I feel RELAXED playing the game, which is not super common.
Thanks and congratulations for this game!
I get a "could not compile vertex shader" when trying to run this from Brave (Chrome). Works fine on Firefox though.
Wow this is really awesome. The moment where the bard played me a song, it really sounded like a bard just dooping on a mandolin lol. Level of polish off the charts
Hey, I threw a rock as an elf and missed. Then the rock clipped into the wall. I want my money back!
Edit: The rock thing really wasn't a big deal. This game is a stimulating roguelike, with the unique touches of both thought provoking choices (definitely better than the ones in Fallout 4) and the beguiling deck of animal forms.
It doesn't feel right to say that a roguelike is "too hard", but the addition of the "story mode" button is most certainly a welcome addition. Remember folks: fighting enemies doesn't really give you anything, and they continually spawn so you can't clear out a level! This isn't Haque.
Big bonus shoutout to the story observations of your character changing depending on who you choose.