By rocket or by wing, get to the top of the tower!

[ARROW KEYS] or [WASD] to Move
[Z] or [SPACE] to Jump
[X] or [J] to Shoot
[ENTER] or [P] to Pause

Thanks for the nice comments and videos! If you want to play Bazooka Panic with some upgrades (fullscreen, controller support) consider donating to the SuperTry Patreon. We're going to keep working on Bazooka Panic!

Presented by SuperTry Studios

Music by Joe Kenneally

Game by Kevin Cole

Special Thanks to:
Hadley St. Clair
Bryan Shepherd
Jeff Pennington
and Marc Boutin

This game was made possible by our Patrons

Big thanks to:
J. Fenn Crane
Petter Engh
and Wabbet

Thank you Credits Druids!
Aaron Damrau
Chad Quandt
Colin Brady
Dorigan23
Grant P. Adams
Greg Gervasi
JR Chip
Jim Shepard
John PidgeonHat Barber
Jordan Severns
Joseph Rowles
Mal
POGLORDS
Rudy Avila
Samuel A Linstrom
and Squid Ludwig

Updated 14 days ago
Published 26 days ago
StatusReleased
PlatformsHTML5
Rating
(8)
AuthorSuper∴Try
GenreAction, Platformer
Made withGameMaker: Studio
Tags2D, GameMaker, Pixel Art, Roguelike, Roguelite, Short, Singleplayer

Comments

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(+1)

This game is KABOOM in difficulty, which is kind of fun, but most times I rage and my friends laugh, but I like kaboom! Possibly add a difficulty scale?

Yeah I think it goes up to KABOOM pretty quick and I think could make the transition from POW to BOOOOOOM a littler better and gentler.

(+1)

Yes.

Mediocre game from my POV, the difficulty is so high that you never get to see yourself with more than one buff or item at a time, and the games too short to ever become skilled at it. The walljump controls made the final level a pain to play, I was hoping for more. I quit after losing to the final boss, due to how much of a chore reaching him is.

Make the walljump less clingy, make the character move way faster, and lower the difficulty a ton.

Hey thanks for taking the time to write this. I think you're right on with most of these critiques and I'm going to commit more time to polishing this game.

(+1)

great game, I only managed to get as far as the third stage, but out of interest, does the altar in stage 1 do anything? just curious

Hey thanks so much! Yep it does have a use but it's kind of a secret way to make the game a little harder.

how it do that

<SPOILERS>

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Press and hold down in front of the altar to kneel and wait a few seconds.

(+1)

damn, that does make it hella harder

(+1)

This is a super fun game, with chill music, and great game play, really well done.

Thanks so much!

(+1)

I like this a lot! The movement is great and it really forces me to make observations about the enemies, the art is amazing as well!

(+1)

Also here's a little video I put together of me playing the third level!

Nice!!

(+1)

Very good game 

Thank you!!

no thank you :-)

no thank you :-)

(1 edit) (+1)

The movement in this game feels so clean! Definitely ended this game a month project on an extremely strong note. I am looking forward to you working on it here and there over the year, with my #1 wish would probably be controller support at some point. Cheers!

Thanks so much! Controller support is in the Patreon version and, yeah, it totally makes the game better.

(+1)

Ah I see. I'll have to consider bumping up my donation amount sometime to give that a try. Still, I'm excited to see what is to develop out of this.

(+1)

I really enjoyed this game!
Kinda hoping rocket jumping would be possible but the variety of movement options there is makes up for it.
Level 3 onwards keeps kicking my butt though.

Thanks so much for playing!
Recoil from firing a rocket will push you up if you shoot down while jumping... but it's not traditional rocket jumping.
Icicles. They'll get ya!

(+1)

The loss of your upgrades feels a bit punishing, and tends to make the hunting of chests more trouble than it's worth. I wonder whether refreshing health between floors, or having death lose one of your items could make the trade-offs a bit juicier.

I will of course lose everything when I attempt to ascend the final(?) stage of the tower to spikes and u-bends and infernal icicles but I guess that's to be expected ;)

Thanks for the notes! Yeah I think there's a lot I can do to make chests more rewarding.
My reasoning for the total item drop was to push people towards the "Restart from level 1" option. Restarting the floor you're on actually puts you at a bit of a disadvantage but it's great for practicing for the full roguelike-run experience. I guess the trick is to figure out how not frustrate folks along the way.
Thanks again and good luck on the final stretch!

(+1)

Very nice artwork. Game looks pretty good!

Thank you!!